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Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconcuiasodosharpedge:

Artist's Comments

This is a project that we had to do in Principles of Design 1. The objective was to portray an abstract space using perspective. I used a partial 3-point perspective because I wanted to do something challenging. Emphasis was put in rendering as much detail as possible in the picture, thus the reflective geometric shapes.
I think the actual project got a B because of cleanlyness issues and lack of varying line weight. The image that you see here has been enhanced through adjusting the brightness in Photoshop (don't get excited; I don't have the program, I just used a computer at my school because we had to put our portfolios together this past week

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:iconsageofmagic:
I didn't comment before but this is awesome. The repeated concept, perspective, and shapes just make this interesting to look at. It makes me think of the universe or something. I can see what they meant though by cleanliness and lineweight. That would've been a nice addition. But as is it's still amazing.

--
"Dr. Pepper is for Redeads"
"Where's Legolas when you need him?!"
"Catch a mermaid, robots in disguise."
~Mokusei

"The cockroach will always find a way" ~Kumiko

Forever a Zelda fangirl.
Not JAFA
:iconcrisisabort:
Wow, i am finally commenting this. XD

This is really awesome! There really is an amazing amount of stuff going around in here. And that 3-point perspective had to be difficult. I mean, especially with all of those shapes and lines floating about. My brain would've exploded trying to get those reflexions right. I applaud you at all of this. wowwy woo 8S

--
Gayed.

Details

December 14, 2008
2.6 MB
78.7 KB
600×500

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